A downloadable game for Windows

This is a representation of the objects after camera and object movement.

This is the representation of a gameobject class:

-Physics attributes are being referenced by "rigidbody" , and each gameobject has a representation of a geometry object and a shader object, and a position which is its representation in world space.


^ This is the representation of how gameobjects are updated.

^ This is the representation of how the camera is updated.

- For x64, the struct costs 592 bytes for both the objects, which means it costs 296 for one.

- For x86, the struct costs 584 bytes for both the objects, which means it costs 292 for one.

Download

Download
MyGame_x64.zip 349 kB
Download
MyGame_x86.zip 312 kB

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