EAE 6320 Assignment 4
A downloadable game for Windows

^ This is a screenshot of the game as is.

^This is the screenshot of the object with a key held down so that one of them disappears while the key is held down.
Clearing background color:


How to submit graphics data each frame:
- Inside SubmitDataTobeRendered() of cMyGame.cpp, these are the functions i call after populating them with data:

And this is how data is populated:

- Objects are released by calling the "Release()" function and decrement the reference counter.
- In x86, the memory taken to render two frames is 464 bytes while in x64 it is 480. This means a single frame would require 232 and 240 bytes in x86 and x64 respectively.

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