Final Project Update
A downloadable game
- For my final project, I am making a game using an XBox controller as input, where I am using the controller to move an object(the player) similar to snake, and there will be enemies(AI) coming from different sides that you have to avoid. If you collide with any one of the enemies, you lose the game and have to start over.
- My XInput controller library will be the primary source of input that the player will use to move around the screen.
- I am using Luis Garcia Remes's collision system(https://luis-garcia-remes.itch.io/engine-system-proposal/devlog/111042/engine-system-final) to detect 2D collisions based on if the player hits the AI and vice versa, and Emma's animation system to have "patrolling AI"(https://zzzemma.itch.io/writeup-animationengine).
- So far I have skewered around and played a little bit with both the code bases for the respective engines and they seem fairly easy and straightforward to use.